Imperator rome army maintenance

WitrynaWhat does the "Is Tribe: +50.00%" mean on the "Army Maintenance Cost" panel? What can i do to get rid of that percentage? (if its even possible) Witryna6 cze 2024 · army- 7.51. fleet- 0. forts- 12.00. wages- 19.84. balance- +0.17 currently and thats with minimal army and fort maintenance. If i decrease wages then corruption gets worse pretty quickly.... ugghh. Anytime revenues increase either my increasing taxes to harsh or gaining new lands my surplus just disappears into wages.

"Light Infantry Cost -15%" Military tradition :: Imperator: Rome ...

Witryna2 lis 2024 · Imperator: Rome. Help with replenishment. Thread starter nmcj1996; Start date Oct 30, 2024; Jump to latest Follow Reply Menu We have updated our ... Unlike EUIV, army maintenance is based on the active troops, so reinforcing just costs manpower. That means if you're low on manpower, focus on taking fewer casualties … Witryna27 lut 2024 · Break your legions up, move them across the terrain 1 province at a time, keeping your supply and reserve army close to support you. Ensure you're creating your Army stacks with the average support level of the land you're invading in mind. iosh completed risk assessment form https://surfcarry.com

How to reduce wages to characters? :: Imperator: Rome General …

Witryna14 sie 2024 · Yes, initial cost and maintenance are two very different things. I think Klutch is correct. As a professional army, legions have a monthly Army maintenance … WitrynaThe army needs to be in the governor's region, without a commander leading it. Then the first option (a banner), in the same window where you allow attachments or force march, will be available. That does what you are looking for. 7. NeutroNShivA • 4 yr. ago. WitrynaFeb 17, 2024 732 Dislike Share Save DanIsStoned 6.09K subscribers Welcome everyone, and thank you for joining me for another Imperator Academy video. Today we shall tackle the subject of land... iosh competence

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Category:Forts and control zone in Imperator Rome - Imperator Rome Guide

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Imperator rome army maintenance

Army stance doesn

WitrynaSurrealBeliefs has been brought back to Rome to show off how military recruitment works in the new Marius update. Levies, legions, traditions, and more have ... Witryna11 kwi 2024 · In 1.4.1 (MacOS) Whenever I set an army to drilling or unit reorganization, the maintenance cost stays the same, despite the +33%/+100% modifiers. I've tried …

Imperator rome army maintenance

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WitrynaSéparatistes romains (César en Gaule) Port Bâtiments : Une faction peut renforcer sa puissance navale ou développer son commerce et sa pêche grâce à la chaîne de bâtiments portuaires. Les ports peuvent être spécialisés en conséquence. Witryna7 mar 2024 · If anything screw levies and legions, get the less mercenary maintenance law and you can use them beat up the ai. If needed you can add the levies as a …

Witryna2 maj 2024 · I want to maintain my boarder forts but cut back expenses on non strategic forts. Showing 1 - 6 of 6 comments. Lone_GamerUK May 2, 2024 @ 12:06pm. I not … Witryna28 kwi 2024 · It increases army maintenance but also makes your armies stronger as it increases morale as well. The best way to fix that is to continue to improve your …

Witryna27 kwi 2024 · ----The 50% army maintenance is most likely a counterbalance to the barbarian tribes more light unit infantry; which are a lot more weaker to the advanced … Witryna26 sie 2024 · A force limit is a soft limit on how many ships or regiments a country can possess. It can be exceeded at a monetary price. If a country goes past its force limit, the maintenance cost per unit will increase by twice as many percent as they are above the force limit, eventually making further expansion of the army or navy prohibitively ...

Witryna25 kwi 2024 · What is Imperator Rome CD key? It's a digital key that allows you to download Imperator Rome directly to PC from the official Platforms. How can I find the best prices for Imperator Rome CD keys? Allkeyshop.com compares the cheapest prices of Imperator Rome on the digital downloads market to find the best sales and …

Witryna17 maj 2024 · There are laws, omens, tech, ideas, and trade goods such as salt and wine that all reduce army maintenance. You can also put army maintenance on low in … on the wild side cosmetics bordeauxAll armies have a name that allows for easy identification, which by default is generally based on the type of the army and the region … Zobacz więcej Armies move from one territory to another. Adjacent territories have a calculated distance between them, based largely on their size, and armies move a base distance per day (subject to modifiers). The movement … Zobacz więcej Cohorts that have taken casualties through combat or attrition can restore their strength by drawing from a country's manpower pool through reinforcement. As long as there is … Zobacz więcej Besides moving to different locations, armies can also be ordered to do a large number of actions, some military, some political, and … Zobacz więcej iosh classroom coursesWitryna6 lis 2024 · All modifiers operate on specific scopes when used in script. In Imperator these scopes can be: country, state, province or character. All modifiers stack additively. For example, if you apply land_morale = 0.1 and then apply land_morale_modifier = 0.3, the country will have land_morale_modifier = 0.4 . iosh conference 2023Witryna24 maj 2024 · In Imperator Rome, each military tradition group comes with a predefined unit composition that the AI will always try to stick to. You may have noticed this during gameplay, but mercenaries do the … on the wild side coffretWitryna2 kwi 2024 · He also didn't leave Paradox, but since it was basically all him pushing the original design plan of Imperator against community objections, and after the utter panning it got on release, he led the initial reworks and then was replaced as the lead dev and went back to working on - IIRC - EU IV. iosh competent personWitrynamaintenance_multiplier = 0. cannot_inherit = yes}} } }} Imperator, on the other hand, I have no clue about the order script. I don't know where the scopes, triggers, effects, event modifiers should be placed. Ended up not getting any of it working. I want to mod a decision where it triggers an army of specific unit spawn for me. iosh construction trainingiosh conference